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A Journey Without An Ending: Part 2 - The Journey Continues

Disclaimer: This series of articles is written in-character (IC) and are mainly based on known facts or research. Although Max has taken some liberties or "artistic license" in some parts, like in adapting or intertwining the gameplay or the fiction into facts of reality, the article has been fact-checked by others in the GoMe and in most aspects is, to the best of our knowledge, factually accurate.

In Part 1, we learned how John Loftin discovered an entrance to the large cavern known as D'ni and how Elias Zandi and Loftin made their first expeditions down the lava tunnels.  Later, during a more than three-week-long expedition, they were accompanied by Dr. Richard A. Watson as the third member of their group of explorers. On that trip down to the cavern in the summer of 1991, John Loftin lost his life in a tragic accident that left the other two absolutely devastated. Despite this enormous setback and loss of life, Zandi and Watson were still determined to carry on and explore further what their late companion had discovered.

They had also started to work on the writings they had brought with them back to the surface; specifically, attempting to translate what, to their knowledge at the time, was a dead language.  In the latter part of 1991, they were finally able to translate some journals written by a young woman known as  Katran  or Catherine (she had been called both, apparently due to a mispronunciation by her husband).  Elias had also in correspondence with  Rand  and Robyn Miller told them about the group's progress and kept them updated on their findings.   Read more

Max's picture

A Journey Without An Ending: Part 1 - Where It All Started

Disclaimer: This series of articles is written in-character (IC) and are mainly based on known facts or research. Although Max has taken some liberties or "artistic license" in some parts, like in adapting or intertwining the gameplay or the fiction into facts of reality, the article has been fact-checked by others in the GoMe and in most aspects is, to the best of our knowledge, factually accurate.

Just like many others making the Journey, I've been amazed by what I've seen and experienced. Many explorers still find their way down to the cavern and the magic world of the D'ni culture, visting the Ages and the remains of a once great underground city. So it might be interesting for all those newcomers, and perhaps also for old "veteran explorers" of the Cavern as well, to try and recapture how this all came about.

On one of my several trips down to the cavern a few years ago, I happened to ask Jeff Zandi if he'd like to tell me a bit about the discovery of the city and the D'ni inhabitats.  By then, I had already mentioned to him about my visits to some European caves and about my writings for some magazines; we shared the same interest for archeology. With a bit of persuasion, this genuinely nice fellow finally agreed. Read more

Leonardo's picture

Another Take on the Myst Movie's Silence

NOTE: As this time, the link to Adrian's post, as well as the Myst movie site itself, seem to be down.  We will keep the link intact in case it comes back.

NOTE 2: Cyan has also cleared the MOUL forum thread where discussion was taking place about all this.

The Guild of Messengers recently published an article here with some news coming from Isaac Testerman about the future of the long-awaited Myst movie.  Soon after, Adrian Vanderbosch (one of the former producers of the film) published a detailed post with his version of the story of what happened during this long silence, describing (amongst other things) how he was forcibly pushed out of the project.

Adrian, just like Patrick McIntire (another former producer of the movie), put a lot of personal effort into making the movie, so the tone of his post is personal, blunt and to the point, understandably.

The story we are being told is basically what a lot of people keeping a close eye on the project have already read between the lines from Isaac's older posts; a story that some explorers already expected from the Hollywood environment, where the integrity of nearly any established fictional lore and story quality are sacrificed in the name of business and money ("reaching a wider audience", as they tend to put it). None of this was completely unexpected, but the most shocking aspect has been the complicated dynamics of this story and how it offers an insider's view into just how cutthroat the movie business can be. Read more

CAVECON July 22 thru 28th

CAVECON:  CAVCON Awareness Party, July 22-28th

Explorers are raising awareness of the CAVCON meter (MOULa's financial health) this week.  A number of events have been scheduled already and the organizers are looking for more.

http://mystonline.com/forums/viewtopic.php?t=25850

If you are interested in hosting or participating in any of these events, join in the discussion on the Myst Online forums!

Here are a few details shared with us by submitter Michelle Marquise:

We will have a 24/7 CAVECON  starting on July 22 thru 28th. We very much would love for everyone to participate. This event will be for all countries. Events can overlap so everyone can participate! Listed below is access to my calendar. Events will be posted there. It is blank right now and should fill up quickly. So please email me the name of your event, time, time zone and location in Uru, SL or OS Grid.

Doobes's picture

Ryan Miller Interview

By AaronAKAAtrus and Doobes

Note from the Guild: This interview was conducted over a year ago by AaronAKAAtrus. Part of this article was written by him. Due to the cancellation of GO! Magazine and the introduction of The Cavern Post (as well as lack of free time on his part), the completion of this article took an indefinite back seat. For the occasion of the new online version of The Cavern Post, Doobes has finished this article for Aaron and now presents it for all to enjoy.

 

Ryan Miller is a very familiar face in the cavern to people who played URU during the Prologue and Gametap eras. The younger brother of Myst co-creators Rand and Robyn Miller, fans may have recognized him in cavern as the avatar of Douglas Sharper, a persona which he expanded and deepened with his explorer interactions until eventually he became a real personality to many in cavern: the “grumpy, mean and arrogant” explorer with a little bit of a rebel streak who was able to draw many explorers to follow him during his disagreements with the DRC.

  Read more

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